Shifting Ground, Changing Paths, Constructed Worlds
We talk a great deal about World Building in science fiction and fantasy, but more often than not I suspect it refers to the equivalent of interior design and decoration. If the motifs of costume and manners conforms to a general tableaux of architecture, climate, and the suggestion of a history a bit more than two months old, with none of the corners out of place, it is hailed as an example of world building. In fact, it may well be nothing more than sticking antlers on the dog, painting the castle mauve, and handing out swords to characters who would be otherwise right at home in any particular middle period Court one cared to name, and reviving institutions we are well rid of and renaming them or layering them with mystical significance or “bloodline” gravitas. World building worthy of the description requires more, and some understanding of how a holism evolves. (I find it noteworthy that when discussing this,